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Mint condition definition of a band rar1/23/2024 ![]() ![]() On hit, a coated weapon covers its target in oil for 2 turns. Targets failing a Charisma Saving Throw become Baned for 2 turns. Illusory spiders run up and down the creature's body, imposing Disadvantage on Ability Checks and Attack Rolls.Ĭoat your weapon to receive a +2 bonus to Attack Rolls with the oiled weapon.Ĭoat your weapon in oil. Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned. Gain resistance to Poison damage until long rest.Ĭhance to Paralyze enemies when thrown, also inflict them with Vulnerable.Ĭoat your active weapon with poison. Replaces effects from other elixirs when drunk. Replaces effects from other elixirs when drunk.ĭisadvantage on Wisdom Saving Throws until long rest. Replaces effects from other elixirs when drunk.ĭrink to gain a +5 bonus to Initiative. The number you need to roll to land Critical Hit is reduced by 1. Replaces effects from other elixirs when drunk You gain Advantage on Strength checks and saves. Replaces effects from other elixirs when drunkĭrink to increase your size. You gain Resistance to Poison damage and can no longer be Poisoned.ĭrink this elixir to spot Invisible creatures. You gain Resistance to Lightning damage and can no longer be Shocked, Electrocuted, Jolted, or otherwise affected by lightning.ĭrink to gain Advantage on Concentration saves, and against being Charmed. Gain 10 temporary hit points and become Blessed. ![]() ![]() Your movement speed can't be reduced by Difficult Terrain or Spells. You gain Resistance to Fire damage, and can no longer Burn. Replaces effects from other elixirs when drunkĭrink to gain the ability ot see in the dark up to 12m. Once per turn when you kill a foe, you gain 5 temporary hit points and an additional action. Replaces effects from other elixirs when drunk.ĭrink to enter a bloodlust. Repalces effects from other elixirs when drunk.ĭrink to increase the effectiveness of your spells. Gain an additional Level 1 spell slot Replaces effects from other elixirs when drunk.ĭrink to increase Armour Class to 16. Nullifies the effects of Certain duergar poisons, grants Advantage on Saving Throws against being Poisoned, and grants Resistance to Poison damage. Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. It gains a +1 bonus to Damage and Attack Rolls, and overcomes resistance to non-magical damage.Ĭoat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Paralyzed and Poisoned.Ĭoat your weapon in oil. Haemorrhaged: Suffer 1d6 Piercing damage for a period of time.Ĭoat your active weapon with poison. Strength is increased by 1 but after a Long Rest, it is indefinitely reduced by 1. Turn a Petrified creature back to its organic form. Targets that are immune to Fire Damage are unaffected.Ĭoat your active weapon with a poison that inflicts an additional 1d4 Poison damage. Coat your weapon in an oil that transforms the target's Fire Resistance to Fire Vulnerability. ![]()
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